The second performance patch released after the first day patch released at the release of Cyberpunk 2077 has also been released. Patch 1.05 fixes some issues.

Cyberpunk 2077, published and developed by CD Projekt Red, was released last week, and then the first day patch and patch 1.04 were released. Now, another patch has been released to fix the problems.

Cyberpunk 2077’s 1.05 patch is a patch that CD Projekt announced last week and was released to fix performance issues and bugs in general. The size of the patch released for PlayStation 4/5 and Xbox One / Series is 17GB. The size of the patch released for the PC is 3.9 GB. The highlights of the patch notes are as follows:

Bugs that prevented your progress in many missions or made you feel upset have been fixed.
Response times of NPCs taking cover have been improved.
The number of shots required to kill civilians from afar during combat has been fixed.
Fixed the issue where Delamain’s image was displayed on the person you were talking to when you were talking to someone else.
Fixed the crosshair that remained on the screen when you did not have a weapon.
Fixed the issue where the inventory would close when you get out of the car.
Crash issues have been fixed.
Fixed Steam Overlay crash when the game was closed.
The memory_pool_budgets.csv file has been removed.
Ray traced reflections will not be brighter than the environment.
Image sharpness has been improved with Chromatic Aberration and Film Grain turned on.
The appearance of some vehicles has been fixed.
Default core / thread usage optimized for 4-core and 6-core AMD Ryzen processors.
The first major patch to be released to completely fix the problems of Cyberpunk 2077 on the old generation consoles will be released in January and the other in February. You can read all the improvements and improvements of patch 1.05 here.

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