Apple is working on an adjustable lens and software combination to improve augmented reality wearable performance

With the upcoming Apple Glass, Apple is continuing its research on how to seamlessly blend virtual objects into the real world and accurately display AR around the user’s field of view. Although it is not officially certain when it will arrive, the company continues to work on Apple Glass. Three newly emerging patent applications focus on mixing virtual objects with real objects.

Augmented reality studies from Apple
Apple’s previously applied but newly emerging; Their patents titled Time-Lapse Imaging System, Geometric Phase Lens Display Systems, and Reducing Small Field of View Screen Using Transition Images refer to the company’s work on augmented reality.

In a statement of the Time-Lapse Imaging System patent, Apple said, “Difficulties in providing satisfactory optical systems for combining real-world and image content; if attention is not paid, problems with optical quality and other performance characteristics may arise. The optical system uses time-interleaving techniques to combine the real-world and display images. and / or use polarization effects. Interchangeable devices such as polarization switches and adjustable lenses can be controlled in synchronization with the frames of the screen images. ” says.

With this patent, the company aims to display virtual images in real time, without delay, through Apple Glass. To do this, the upcoming Apple Glass could have three-dimensional sensors, LiDAR, or three-dimensional radio frequency sensors.

The Geometric Phase Lens Display Systems patent is generally for the same purpose as the previous patent, but with less focus on the timing aspects of synchronization.

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“For example, virtual content may be clipped or cut off as the virtual content approaches a peripheral edge of the screen. The limited dynamic range of the transparent screen can make virtual content difficult to see or understand at the field of view boundaries of the optical transparent screen.” include statements.

Apple’s suggestion for this situation is to place virtual objects on the screen in the most logical way when entering or leaving the user’s field of view (FOV).


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