Chorus was announced during the Inside Xbox in May. The action in space will be transferred to the new generation. This is how you will use Xbox Series X.

Chorus was one of the 13 faces that starred in the last Xbox Inside in May. The first look at how games look on Xbox Series X has allowed us to learn about several of the new intellectual properties running on the hardware to come. In the case of the title at hand, its director has shared what the Microsoft console allows him compared to the versions of the current generation.

In an interview with Eurogamer UK, Johannes Kuhlmann is excited about the advancement in the processor: “We have much more power available right now. From a CPU perspective, we want the world to feel more alive, simulate more physics, make everything a little more dynamic. ” Take the rubble as an example. Where before they were static or non-physical geometric elements, now they move and react to your passage through them. “You feel that you affect the environment,” he says. It extends to destruction, which your team is working on right now. “We are working with the help of Xbox Series X on procedural destruction. Objects break into pieces and deform exactly where you shot them. ”

Being an intergenerational title, Johannes says that working with the new development kit was “like being at home.” “The transition from Xbox One to Xbox Series X was very direct. We did not encounter difficulties ”, he explains. The improvements were evident: “You have much more freedom. You don’t have to worry about framerate that much. You can take it all to the highest framerate. Ultimately developing on Xbox Series X is easier than on any other console, “he concludes.

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For its part, Chorus will arrive on Xbox One, Xbox Series X, PS4, PS5, Google Stadia and PC sometime in 2021. You can read the full summary of the event at this link. The battle for the new generation has already begun.


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