CD PROJEKT DIRECTIVE REVEALED WAS AWARE OF CYBERPUNK 2077 ERRORS BUT IGNORED EQUIPMENT WARNINGS

 

Despite all the promises that CD Projekt made, it is clear that Cyberpunk 2077 is one of the biggest disappointments in the world of video games. Especially in its versions for PS4, Xbox One and PC.

Some players can’t believe this title, which was announced in 2012, and has been in development for eight years, has turned out so badly. But a new article by reporter Jason Schreier sheds some light on that.

 

CYBERPUNK 2077 SHOULD LEAVE UNTIL 2022

Yes, that was when it was announced, but back then the studio was more focused on The Witcher 3: The Wild Hunt. Actually, its development process started until the end of 2016.

That was after there was a ‘restart’ in its conception, and then work shifts of up to 13 hours a day came. That’s what workers Schreier interviewed report. It was at E3 2019 that CD Projekt announced that it would be out on April 16, 2020.

Although the fans were delighted, some members of the team were very concerned. They wondered if they would be able to finish it by then. One even thought it was a joke.

Based on their progress in the development of Cyberpunk 2077, it was expected to be ready until 2022. Some developers even created memes about the delay of the game, placing bets on when it would happen. And that was what happened.

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THE BOARD KNEW THE PROBLEMS, AND IGNORED THEM

The directors of CD Projekt realized at the end of 2019 that it was necessary to delay it. The coronavirus pandemic (COVID-19) made everything worse.

The workers had to work from their computers, not with the advanced equipment at the studio’s facilities, nor the companies’ development kits.

At the time it was unclear if the PS4 and Xbox One could run the game. External testing revealed clear performance issues.

Outside workers from the United States and Europe were called in, but cultural barriers appeared, and it was chaos. Despite everything, the management insisted on launching the game on the last generation consoles, and later on the current one, to obtain double the profits.

But engineers thought Cyberpunk 2077 was too complex for PS4 and Xbox One hardware. Their claims were ignored by executives.

The article is quite complete. It even reveals that when the game was approved as production-ready, major bugs were still being discovered. Last minute changes had to be made. It seems like it was a nightmare for the team in charge.

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