During one of the novelties of Summer Fest, a new festival that will bring several game announcements, a demo of Unreal Engine 5 running on the PS5 hardware was revealed, showing cinema-quality polygons (the same quality as CG animation films with billions of polygons. ), new fluid animations, dynamic and global lighting, sound improvements and more.
The technical demo is called “Lumen in the Land of Nanite” and shows in practice several technical aspects and news from Unreal Engine 5. Check below the video of the technology running on PlayStation 5:
What the developers said about the Unreal Engine demo is that several models made in the Z Brush software can be imported directly into the game’s engine, without having to go through a “downgrade” that runs in real time. In one of the scenes, which has 5,000 statues, more than 16 billion polygons are being rendered in real time, without any difficulty.
Another very important point is that the games will not have pop-in, that is: without more elements sprouting on the screen, everything will be loaded from the beginning. In addition, the global illumination that calculates how light hits and bounces on elements, is a kind of Ray Tracing called Luma, but there are not many details yet.
Unreal Engine 5 will arrive in 2021 and will support next generation consoles (PS5 and Xbox Series X), Android, iOS and PC. On computers, the graphics engine will have a preview in early 2021 and should support top-of-the-line graphics cards on the market, such as GeForce RTX.