The 1.05 update has been released for Cyberpunk 2077, which has been frequently on the agenda with money refund news recently.Things are not going as expected for Cyberpunk 2077.
Refunds have also been made for Cyberpunk 2077, which has recently come up with serious errors on older generation PlayStation 4 and Xbox One consoles. In this direction, Sony first stated that it would make a refund for the players who would return the game. More precisely, a similar statement came from the Microsoft front. After all these events, CD Projekt RED released the Cyberpunk 2077 1.05 update.
The focus of this update is PlayStation 4 and Xbox One consoles. In this section, according to the statement made by the authorities, it is stated that with the update, many errors in the PS4 and Xbox One versions of the game have been fixed.
If we take a brief look at the corrections made, in this section we are greeted by a very long list. In addition, the producer company, which fixes some errors that occur during the tasks in the game, also handles the NPCs in the game.
Stating that it also increased the stability of the game, CD Projekt RED states in the update notes that he shared that the game also fixed some visual errors. Finally, you can find the notes of the 1.05 update, which hosts many bug fixes for PS4 and Xbox One, here.
PC Release Notes
[AMD SMT] Optimized default core / thread usage for 4-core and 6-core AMD Ryzen processors. 8-core, 12-core and 16-core processors will remain unchanged and work as they should. This change was carried out in collaboration with AMD, and based on tests on both sides, the performance increase was only for CPUs with 6 cores or less.
Fixed an issue with the way Raw Input is aggregated.
The use of the AVX instruction set has been removed, so crashes at the end of Prologue on processors that do not support AVX are fixed.
The debug console has been removed to prevent functionality that could cause crashes or disabled tasks. That doesn’t mean we don’t want to support the modding community. Stay tuned for more information on this.
Ray traced reflections should no longer appear too bright compared to the environment.
Fixed an issue with Steam Overlay crashing when the game was closed.
Memory_pool_budgets.csv file removed. This was a residual file that was not linked to the final version of the game and had no effect on it (used to estimate memory usage during development. No effect on how much memory was allocated.) The perceived performance boost after editing the file may be related to the game restart.
Console Specific Fixes
Improved sharpness with Chromatic Aberration and Film Grain on.
Settings should no longer reset to default after several game sessions restarted.
Fixed visual issues that occurred during the transition between The Heist and Love Like Fire.
The appearance of several vehicles has been fixed.
[Xbox] Entering a battle while Synaptic Accelerator is active no longer ends with the player health bar not being displayed.
[Xbox] Controller will no longer be unresponsive when logging out of a profile when a disconnected message appears.
Due to a previous problem with the settings reset, the telemetry confirmation request will once again appear.
Fixed an issue that caused you to fall into the elevator shaft on the Megabuilding H8 in the Automatic Love mission.